Music Player
An example of a simple player that plays all files in the directory JUKEBOX if JUKEBOX does not exist, it plays all files from main resources (if they do exist) Jukebox directory and all audio files can be downloaded from here
#include <futurocube>
new icon[]=[ICON_MAGIC1,ICON_MAGIC2,2,1,RED,RED,RED,RED,0,RED,RED,RED,RED,''_n_mplayer'',''_e_mplayer'',ICON_MAGIC3,''MPLAYER'',1,0,0]
new files
new file_to_play
new last_side
new r,g,b,l
new volume = 10000
draw()
{
static counter = 0
if (counter++ % 2 == 0)
{
ClearCanvas()
r = GetRnd(190);
g = GetRnd(190);
b = GetRnd(190);
if (l == 0) r = 255;
if (l == 1) g = 255;
if (l == 2) b = 255;
SetRgbColor(r, g, b);
DrawPoint(GetRnd(54))
FlashCanvas(1, 1, 1)
}
}
main()
{
ICON(icon)
last_side = _side(GetCursor());
SetIntensity(255);
SetRgbColor(255, 255, 255);
l = 0;
SetVolume(volume);
SetChVolume(1, 64);
RegAllSideTaps();
for(;;)
{
MountFolder("JUKEBOX");
files = GetNumberOfFiles();
printf("files available: %lu\r\n", files);
file_to_play = 1;
for(;;)
{
printf("playing #nth file: %lu\r\n", file_to_play);
PlayAtChNthFile(0, file_to_play);
while(!IsPlayAtChOver(0))
{
Sleep();
if (_side(GetCursor()) == last_side) SetTimer(0, 250);
//this prevents changing music if volume is changed
if (!GetTimer(0))
{
last_side = _side(GetCursor());
Vibrate(100);
SetTimer(0, 500);
break;
}
draw();
//changing volume
if (eTapToTop())
{
volume += 5000;
if (volume > 60000) volume = 60000;
SetVolume(volume);
PlayAtCh(1, "woodblock");
Vibrate(100);
SetRgbColor(255, 255, 255);
DrawSide(_side(GetCursor()));
FlashCanvas(1, 10, 0)
}
if (eTapToSide())
{
if (volume >= 5000) volume -= 5000;
else volume = 0;
SetVolume(volume);
PlayAtCh(1, "woodblock");
Vibrate(100);
SetRgbColor(0, 255, 0);
DrawSide(_side(GetCursor()));
FlashCanvas(1, 10, 0)
}
AckMotion();
}
if (++l >= 4) l = 0;
if(++file_to_play > files) file_to_play = 1;
}
}
}
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